bradisonfire

Age/Gender: 23, Male
Location: Fayetteville, AR
Job: Adventurer

I like things. There are also some things that I dislike. Me speak'um nice english. Go to my MySpace if you really care.

Newgrounds Stats

Sign-Up Date:
8/23/07

Level: 12
Aura: Evil

Rank: Safety Patrol
Blams: 47
Saves: 287
Rank #: 24,720

Whistle Status: Garbage

Exp. Points: 1,390 / 1,600
Exp. Rank #: 25,126
Voting Pow.: 5.38 votes

BBS Posts: 26 (0.03 per day)
Flash Reviews: 50
Music Reviews: 25
Trophies: 0
Stickers: 0

All Flash Reviews

50 Reviews | 6 w/ Responses

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Score: 9
13 Days in Hell

"Alright"

submission: 13 Days in Hell
date: December 23, 2007

I've been playing this game the last couple of days, and I finally beat it.
Here's a few suggestion:

-The learning curve for the aiming system is a little too steep in my opinion. Once you learn to predict the aiming reticle's movement, it begins to become second nature. However, I believe that some people will become discouraged because they think it makes the game too hard.

-The hit ditection is just a bit off. Hitting arms and legs should affect the enemies at least a little; if not by damaging them at least by stunning them. Also, headshots should deal lots of damage regardless of the armor the enemy is wearing.

-The upgrade system is basic, but very functional. I would like to see it expanded, perhaps allowing player to customize guns and ammo. Maybe allowing players to purchase which weapons they want, and providing a breif description, would be better. Also, I would like to see the option to upgrade the main character's stats. Being able to purchase more health, better armor, and more aiming stability would all be viable options that would increase the enjoyment factor of this game.

-If you implement a movement system in the next game, I would suggest making it akin to the Time Crisis games. I have a feeling, that if you allow players to move freely around in the environment, the game will become overwhelming. I do most of my gaming on a laptop with a touchpad, so controlling keyboard and mouse functions at the same time proves to be somewhat difficult. If you were to develop a system that automatically move players to different locations throughout the level (again, like Time Crisis), the game would flow more smoothly.

-The attacks are limited only to shooting. Perhaps you could implement a melee attack for emergencies. Also, the addition of grenades would be nice, maybe even healthpacks.

Overall, this is a fantastic game. It kept me coming back for more until I beat it, and the save system works perfectly. I'm looking forward to more installments of this series.

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Score: 10
"crucify-me! Jesus"

"Hilarious"

date: December 21, 2007

Fantastic! I'm pretty sure that if God exists, he/she/it/they/whatever has a sense of humor, therefore he/she/it/they/whatever is probably somewhere in the universe playing this game right now.

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Score: 8
Drawing Board

"Neat"

submission: Drawing Board
date: December 21, 2007

I don't know how to make flash, so I can't comment on your action scripting skill, but this was exactly what I expected. Kept me occupied for a few minutes while I was trying to draw an anime face, but then I got mad because the touch pad on my laptop is dumb. But that's not the game's fault, it's Sony's. Also, I prefer cake to pie.

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Score: 0
Quarterback KO

"Worst game"

submission: Quarterback KO
date: December 20, 2007

Worst game I've ever played. Controls are sloppy, and the opposing team is infinitely better at catching my passes than my own team. Points are lopsided. Recievers refuse to reach for a pass six inches in front or behind them.

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Score: 9
seXtrem

"HA!"

submission: seXtrem
date: December 20, 2007

One of the funniest things I've seen all week! Bravo!

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Score: 7
Bloons Tower Defense 2

"AI Problems"

date: December 18, 2007

I've been playing this game for a couple of months now. I've beaten easy and medium, but on hard my towers get confused. I try to place them where they will have a chance to shoot balloons on both paths, but they never seem to pick the leading balloons like they should. Many times they'll let red balloons slip by while they go for a blue of green that's much farther away. It's frustrating, and it's cause me to cease wanting to play this game.

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Score: 9
play with michelle

"Ha!"

submission: play with michelle
date: December 5, 2007

The ending was hilarious. I'll never play strip poker again, thanks to this game!

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Score: 9
Vector Runner

"Great"

submission: Vector Runner
date: December 5, 2007

I didn't think it got too hard, even at full speed. You have a really nice basis for maybe a space shooter game or something like that. Nicely done.

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Score: 7
Burger Restaurant

"Glitch"

submission: Burger Restaurant
date: November 19, 2007

When you queue up several actions, there's a glitch sometimes

Example: I was cooking a chicken patty. I queued for her to pick up the patty, grab bread, then put it on a silver plate. When she went to get the patty, it wasn't done, so that action got canceled. However, the bread and the silver plate were still queued, with a check mark on both, and I was unable to click on either one for the remainder of the level.

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Score: 10
Disputed Galaxy

"Wowwy wow!"

submission: Disputed Galaxy
date: November 7, 2007

I don't how this didn't make the front page, excellent game!!!

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